SCURRY SCRAMBLE

A game about a squirrel running around the backyard and scaring away as many birds as possible to have all of the bird food from the birdfeeder for itself.

This is the first game I have ever created. This is a submission for My First Game Jam: Summer 2023


ATTRIBUTION

All 3rd party music and sound effects used in this game follow the creative commons licenses (v3/4) or are in the public domain.

 freesound.org

mickleness

  1. Main game loop music - https://freesound.org/people/mickleness/sounds/244004/

Baltiyar13

  1. Level won sound - https://freesound.org/people/Baltiyar13/sounds/527638/
  2. Level los sound - https://freesound.org/people/Baltiyar13/sounds/515207/

zouzmusic

  1. Birdwing flap - https://freesound.org/people/zouzmusic/sounds/414671/

https://freesound.org/people/misato/

  1. Crunch sound - https://freesound.org/people/misato/sounds/195139/
StatusPrototype
PlatformsHTML5
Release date Aug 05, 2023
AuthorConcreteBerry
GenrePlatformer
Made withAseprite, Construct
TagsMy First Game Jam

Comments

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This was such a charming game! I loved the music and the graphics, the birds and the squirrel was super cute (funnily enough I thought it was a fox for a second haha). Well done, I had a lot of fun… was so close to beating lvl 3! :’D

Really cute graphics, good job :)

Really like it. buy yeah having trouble beating lvl3. you did a great job and the game is addicting.

Nice game.

Level 3 how to win it? I just go clear so fast 3 bird + 2 on the road then it have no time to reach the otherside.

Level 3 is super hard :) The trick is to scare away the biggest flock at first so food disappears slover. As the biggest crowd is on the other side of the house strategy is to run left on the roof first (the level wraps).

Oh now i see i can run otherside by go end of map.

Thanks now you make me hate birds XD.

Great work! :D

It's a bit hard to tell on which surface you can run, and some of the birds  are hard to find. (And level 3 is just impossible to beat?!)

Level 3 is just super hard :)

Thx for the advice with surfaces. I will think about some graphic hints on this in next version.